I’ve written previously about how intrigued I was by the newest version of Adobe Captivate, which now supports 360 images and facilitates creation of interactive virtual reality learning experiences, if they’re a bit limited yet in functionality. I’ve also written about my goal of “Showing My Work” in creating a wilderness survival virtual reality game […]
Tag: captivate2019
I day-hiked Mt. Whitney the other day. Sure, it was pretty cool. Incredible alpine landscapes, sapphire blue lakes sparkling in the sun. Twenty-two miles round-trip, 6,000 feet of elevation gain, took me 16 hours. But really I was just there to get some 360 images to make some smashing virtual reality experiences using Captivate 2019. […]
In my last post, I declared my intentions to make a wilderness survival game using Captivate 2019’s 360 and VR features. Well, my 360 camera came in the mail yesterday, and I ended up making a proof-of-concept using the camera and Captivate 2019. So, while this is not a sketch like I thought the next […]
I’m generally not a fan of Captivate, but I will admit that I am intrigued and even, dare we say, excited by Captivate 2019’s new 360 and Virtual Reality capabilities. Jump to the bottom to try out a Virtual Reality Project published in Captivate using stock images included with the program. The newest release of […]
I’ve got an idea for a new elearning game about surviving in the wilderness. Prompted by the looming deadline to apply to DevLearn’s DemoFest and by Captivate 2019’s new 360/VR features, I’m imagining an Oregon Trail-type of game where you have to pack your backpack and then survive an overnight wilderness backpacking trip. I’m an […]